To maintain the core of your product there are usually one or two things that have to stay still while everything else spins and changes around them.
And thatâs a useful constraint. You need some constraints to force you to dig deep and get creative, to push envelopes you hadnât thought to open before.
Related Quotes
Iâd like to close this chapter with an essential caveat about persistence from Built to Last. Of all the paragraphs Iâve authored or co-authored in thirty years, this is one of the most essential for entrepreneurs and leaders of early-stage ventures, reproduced here as a reminder to keep firmly in mind as you build your company:
The builders of visionary companies were highly persistent, living to the motto: Never, never, never give up. But what to persist with? The company. Be prepared to kill, revise, or evolve an idea . . . but never give up on the company. If you equate the success of your company with the success of a specific ideaâas many businesspeople doâthen youâre more likely to give up on the company if that idea fails; and if that idea happens to succeed, youâre more likely to have an emotional love affair with that idea and stick with it too long, when the company should be moving vigorously on to other things. But if you see the ultimate creation as the company, not the execution of a specific idea . . . then you can persist beyond any specific ideaâgood or badâ and move toward becoming an enduring great institution.
So to preserve what you love, have your team write down the things they value most and build a plan to continue them. And remember itâs not necessarily the obvious stuff that binds people to your companyâit can be small things, silly things.
I believe, to my core, that everybody has the potential to be creative - whatever form that creativity takes - and that to encourage such development is a noble thing. More interesting to me, though, are the blocks that get in the way, often without us noticing, and hinder the creativity that resides within any thriving company.
I often say that managers of creative enterprises must hold lightly to goals and firmly to intentions. What does that mean? It means that we must be open to having our goals change as we learn new information or are surprised by things we thought we knew but didnât. As long as our intentions - our values - remain constant, our goals can shift as needed. At Pixar, we try never to waver in our ethics, our values, and our intention to create original, quality products. We are willing to adjust our goals as we learn, striving to get it right - not necessarily to get it right the first time. Because that, to my mind, is the only way to establish something else that is essential to creativity: a culture that protects the new.
The moral to the stories of Dave, Melanie, and John is this: Donât make a doable problem into an anchor problem by wedding yourself irretrievably to a solution that just isnât working. Reframe the solution to some other possibilities, prototype those ideas (take some test hikes), and get yourself unstuck. Anchor problems keep us stuck because we can only see one solutionâthe one we already have that doesnât work. Anchor problems are not only about our current, failed approach. They are really about the fear that, no matter what else we try, that wonât work either, and then weâll have to admit that weâre permanently stuckâmeaning weâre screwedâand weâd rather be stuck than screwed. Sometimes it is more comfortable to hold on to our familiar, failed approach to the problem than to risk a worse failure by attempting the big changes that we think will be required to eliminate it. This is a pretty common but paradoxical human behavior. Change is always uncertain, and there is no guarantee of success, no matter how hard you try. It makes sense to be fearful. The way forward is to reduce the risk (and the fear) of failure by designing a series of small prototypes to test the waters. It is okay for prototypes to failâthey are supposed toâbut well-designed prototypes teach you something about the future.
Prototypes lower your anxiety, ask interesting questions, and get you data about the potential of the change that you are trying to accomplish. One of the principles of design thinking is that you want to âfail fast and fail forward,â into your next step. When youâre stuck with an anchor problem, try reframing the challenge as an exploration of possibilities (instead of trying to solve your huge problem in one miraculous leap), then decide to try a series of small, safe prototypes of the change youâd like to see happen. It should result in getting unstuck and finding a more creative approach to your problem. We will talk a lot more about prototyping in chapter 6.