Once this Braintrust meeting wrapped up, this is exactly what he did for Pete, ticking off the areas that seemed the most problematic, reminding him of the scenes that resonated most. âSo what do we blow up?â Jonas asked. âWhat do we go backwards on? And what do you love? Is what you loved about the film different now than it was when we started?
Related Quotes
There is some dispute about when, exactly, the Braintrust came into being. Thatâs because it developed organically, growing out of the rare working relationship among the five men who led and edited the production of Toy Story - John Lasseter, Andrew Stanton, Pete Docter, Lee Unkrich, and Joe Ranft. From Pixarâs earliest days, this quintet gave us a solid example of what a highly functional working group should be. They were funny, focused, smart, and relentlessly candid with each other. Most crucially, they never allowed themselves to be thwarted by the kinds of structural or personal issues that can render meaningful communication in a group setting impossible. It was only when we rallied to fix Toy Story 2, coming together to solve a crisis, that the âBraintrustâ entered the Pixar lexicon as an official term.
Hereâs how it works: On an appointed morning, the Braintrust gathers for a screening of the film-in-progress. After the screening, we head for a conference room, have some lunch, gather our thoughts, and sit down to talk. The director and producer of the film give a summary of where they think they are. âWeâve locked down the first act, but we know the second act is still gelling,â theyâll say. Or âThe ending still isnât connecting like we want it to.â Then, the feedback usually begins with John. While everyone has an equal voice in a Braintrust meeting, John sets the tone, calling out the sequences he liked best, identifying some themes and ideas he thinks need to be improved. Thatâs all it takes to launch the back-and-forth. Everybody jumps in with observations about the filmâs strengths and weaknesses.
The process of developing a story is one of discovery,â Pete says. âHowever, thereâs always a guiding principle that leads you as you go down the various roads. In Monsters, Inc., all of our very different plots shared a common feeling - the bittersweet goodbye you feel once a problemâ - in this case, Sulleyâs quest to return Boo to her own world - âhas been solved. You suffer through it as you struggle to solve it, but by the end youâve developed a sort of fondness for it, and you miss it when it is gone. I knew I wanted to express that, and I was eventually able to get it in the film.â
While the process was difficult and time consuming, Pete and his crew never believed that a failed approach meant that they had failed. Instead, they saw that each idea led them a bit closer to finding the better option. And that allowed them to come to work each day engaged and excited, even while in the midst of confusion. This is key: When experimentation is seen as necessary and productive, not as a frustrating waste of time, people will enjoy their work - even when it is confounding them.
One thing that struck me about Bob was that he preferred asking questions to holding forth - and his queries were incisive and straightforward. Something unusual had been built at Pixar, he said, and he wanted to understand it. For the first time in all the years that Pixar and Disney had worked together, someone from Disney was asking what we were doing that made our company different.
What would Obama do?â we took to asking each other in moments when his heart flagged. How do you handle yourself on the way out, regardless of whether you were given the respect you deserved?