The phases we go through while making a movie - conception, protection, developmental planning, and production - unfold over a period of years. When the release date finally rolls around, everyone is ready to move on to something new. But we are not done yet. At Pixar, there is one more essential phase of the process: the postmortem. A postmortem is a meeting held shortly after the completion of every movie in which we explore what did and didnât work and attempt to consolidate lessons learned. Companies, like individuals, do not become exceptional by believing they are exceptional but by understanding the ways in which they arenât exceptional. Postmortems are one route into that understanding.
- POSTMORTEMS
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The first principle was âStory Is King,â by which we meant that we would let nothing - not
the technology, not the merchandising possibilities - get in the way of our story. We took
pride in the fact that reviewers talked mainly about the way Toy Story made them feel and not about the computer wizardry that enabled us to get it up on the screen. We believed that this was the direct result of our always keeping story as our guiding light.The other principle we depended on was âTrust the Process.â We liked this one because it was so reassuring: While there are inevitably difficulties and missteps in any complex creative endeavor, you can trust that âthe processâ will carry you through. In some ways, this was no different than any optimistic aphorism (âHang in there, baby!â), except that because our process was so different from other movie studios, we felt that it had real power. Pixar was a place that gave artists running room, that gave directors control, that trusted its people to solve problems. I have always been wary of maxims or rules because, all too often, they turn out to be empty platitudes that impede thoughtfulness, but these two principles actually seemed to help our people.
People who take on complicated creative projects become lost at some point in the process. It is the nature of things - in order to create, you must internalize and almost become the project for a while, and that near-fusing with the project is an essential part of its emergence. But it is also confusing. Where once a movieâs writer/director had perspective, he or she loses it. Where once he or she could see a forest, now there are only trees. The details converge to obscure the whole, and that makes it difficult to move forward substantially in any one direction. The experience can be overwhelming.
Which is why we donât give notes this way at Pixar. We have developed our own model, based on our determination to be a filmmaker-led studio. That does not mean there is no hierarchy here. It means that we try to create an environment where people want to hear each otherâs notes, even when those notes are challenging, and where everyone has a vested interest in one anotherâs success. We give our filmmakers both freedom and responsibility. For example, we believe that the most promising stories are not assigned to filmmakers but emerge from within them. With few exceptions, our directors make movies that they have conceived of and are burning to make. Then, because we know that this passion will at some point blind them to their movieâs inevitable problems, we offer them the counsel of the Braintrust.
We are a filmmaker-driven studio, which means that our goal is to let the creative people guide our projects. But when a movie gets stuck and it becomes clear that not only is it broken but its directors are at a loss as to how to fix it, we must replace them or shut the project down. You may ask: If it is true that all the movies suck at first, and if Pixarâs way is to give filmmakers - not the Braintrust - the ultimate authority to fix whatâs broken, then how do you know when to step in?
The criteria we use is that we step in if a director loses the confidence of his or her crew. About three hundred people work on each Pixar movie, and they are used to endless adjustments and changes being made while the story is finding its feet. In general, movie crews are an understanding bunch. They recognize that there are always problems, so while they can be judgmental, they donât tend to rush to judgment.
There are five reasons, I believe, to do postmortems. The first two are fairly obvious, the next three less so.
Consolidate Whatâs Been Learned
While it is true that you learn the most in the midst of a project, the lessons are not generally coherent. Any individual can have a great insight but may not have the time to pass it on. A process might be flawed, but you donât have time to fix it under the current schedule. Sitting down afterward is a way of consolidating all that youâve learned - before you forget it. Postmortems are a rare opportunity to do analysis that simply wasnât possible in the heat of the project.
Teach Others Who Werenât There
Even if everyone involved in a production understands what it taught them, the postmortem is a great way of passing on the positive and negative lessons to other people who were not on the project. So much of what we do is not obvious - the result of hard-won experience. Then again, some of what we do doesnât really make sense. The postmortem provides a forum for others to learn or challenge the logic behind certain decisions.
Donât Let Resentments Fester
Many things that go wrong are caused by misunderstandings or screw-ups. These lead to resentments that, if left unaddressed, can fester for years. But if people are given a forum in which to express their frustrations about the screw-ups in a respectful manner, then they are better able to let them go and move on. I have seen many cases where hurt feelings lingered far after the project, feelings that would have been worked through much more easily if they had been expressed in a postmortem.
Use the Schedule to Force Reflection
I favor principles that lead you to think. Postmortems - but also other activities such as Braintrust meetings and dailies - are all about getting people to think and evaluate. The time we spend getting ready for a postmortem meeting is as valuable as the meeting itself. In other words, the scheduling of a postmortem forces self-reflection. If a postmortem is a chance to struggle openly with our problems, the âpre-postmortemâ sets the stage for a successful struggle. I would even say that 90 percent of the value is derived from the preparation leading up to the postmortem.
Pay It Forward
In a postmortem, you can raise questions that should be asked on the next project. A good postmortem arms people with the right questions to ask going forward. We shouldnât expect to find the right answers, but if we can get people to frame the right questions, then weâll be ahead of the game.