BUILDING CAPABILITIES DOS AND DONâTS:
⢠Do discuss, debate, and refine your activity system; creating an activity system is hard work and may well take a few tries to capture everything in a meaningful way.
⢠Donât obsess about whether something is a core capability or a supporting activity; try your best to capture the most important activities required to deliver on your where-to-play and how-to-win choices.
⢠Donât settle for a generic activity system; work to create a distinctive system that reflects the choices youâve made.
⢠Do play to your own, unique strengths. Reverse engineer the activity systems (and where-to-play and how-to-win choices) of your best competitors, and overlay them with yours. Ask how to make yours truly distinctive and value creating.
⢠Do keep the whole company in mind, looking for reinforcing rods that are strong and versatile enough to run through multiple layers of activity systems and keep the company aligned.
⢠Do be honest about the state of your capabilities, asking what will be required to keep and attain the capabilities you require.
⢠Do explicitly test for feasibility, distinctiveness, and defensibility. Assess the extent to which your activity system is doable, unique, and defendable in the face of competitive reaction.
⢠Do start building activity systems with the lowest indivisible system. For all levels above, systems should be geared to supporting the capabilities required to win.