At P&G, it boiled down to three themes that would enable the company to win, in the places and ways it had chosen, regardless of the details of individual differences between businesses:
⢠Make the consumer the boss.
⢠Win the consumer value equation.
⢠Win the two most important moments of truth.â (Lafley and Martin, âPlaying to Winâ,
p.141)
âThe first dictum, that the consumer is boss, was a reorientation to the companyâs aspirationâto improve the lives of consumers. We wanted everyone focused on the end consumer in all aspects of the business: in innovation, branding, go-to-market strategies, investment choices, and so on. We wanted to be clear about just who the most important stakeholder is and always should be. Not shareholders. Not employees. Not retail customers. But rather the end user: the people who buy and use P&G products. The second crucial theme was to win the consumer value equation. This quickly and unambiguously defined the way that P&G would win: by opening up a bigger gap between
the value it offers to consumers and the cost of delivering that value than competitorsâ gaps. This meant providing unique value to consumers (through brand differentiation and innovative products). And it meant maintaining a cost position that would let P&G offer that value to the consumer at an attractive price and still make a healthy profit. This edict turned everyoneâs attention toward the where-to-play and how-to-win choices that create sustainable competitive advantage through differentiation.