In a classic study by Harvardâs Leslie Perlow, she embedded herself in a software company in which engineers met and interrupted one another so much that they felt compelled to work nights and weekends to finish projects. Leslie nudged them to experiment with âquiet timeâ: two periods each day when interruptions were banned, 8:00 A.M. to 11:00 A.M. and 3:00 P.M. to 5:00 P.M. Leslie found productivity increased 59 percent during the morning quiet time and 65 percent during the afternoon break.
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A Microsoft Research study found that attempting to focus on more than one priority at a time reduces productivity by as much as 40 percent, which is the cognitive equivalent of pulling an all-nighter.
Companies of one need to become adept at âsingle-taskingââdoing one thing for an extended period of time without distraction. This capacity helps you focus on the right tasks, do them faster, and do them with less stress. Gloria Mark, a professor in the Department of Informatics at the University of California, found that for every interruption, it takes an average of twenty-three minutes and fifteen seconds to fully get back to the task. Fewer distractions means speedier work.
As chapter 5 shows, the Million Hours Campaign led by Pushkala Subramanian at pharmaceutical giant AstraZeneca succeeded because it blended the two approaches to free up employeesâ time. Top-down changes included adding steps before employees could âreply allâ to more than twenty-five email recipientsâusers had to pause, read a warning, and do an extra click. That little speed bump saved employees from thousands of unnecessary emails.
Research by the late J. Richard Hackman, who devoted much of his fifty-year career to understanding what drives team performance, shows why team design decisions are so important. Richardâs years of research led him to develop the â60â30â10 rule.â He found that the day-to-day âtweakingâ by team leaders and members only determines about 10 percent of performance. That 30 percent stems from the design at the launchâat least in teams that have a short life, such as the cockpit crews in commercial airlines. And a whopping 60 percent of performance is determined by what Richard called âpreworkâ: ongoing design choices including strategy, size, rewards, norms, routines, rituals, how work is divided up and coordinated, and who makes which decisions. For teams that endure for months and years, ongoing design choices pack an even bigger wallop.
In fact, just the other day I was sent an analysis of this phenomenon by Alan Lightman, physicist and writer:
By not giving ourselves the minutes â or hours â free of devices and distractions, we risk losing our ability to know who we are and whatâs distractions, we risk losing our ability to know who we are and whatâs important to us. The destruction of our inner selves via the wired world is a subtle phenomenon. The loss of slowness, of time for reflection and contemplation, of privacy and solitude, of silence, of the ability to sit quietly in a chair for fifteen minutes without external stimulation â all have happened quickly and almost invisibly.
The situation is dire. We are losing our ability to know who we are and what is important to us. We are creating a global machine in which each of us is a mindless and reflexive cog, relentlessly driven by the speed, noise, and artificial urgency of the wired world. I would like to make a bold proposal: that half our waking minds be designated and saved for quiet reflection.
We need a mental attitude that protects stillness, privacy, solitude, slowness, personal reflection; that honors the inner self; that allows each of us to wander about without schedule within our own minds.