Despite the success, Huang remained wary. In 1996, the leading graphics accelerator firm was S3 Graphics. By 1999, it was gone. In 1998, the leading firm was 3dfx. By 2000, it was gone, too. There was no guarantee the same wouldnât happen to Nvidia. One of the business books stacked in Huangâs office, written by Intel CEO Andy Grove, was titled Only the Paranoid Survive.
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The success rate of parallel computing was zero percent before we came along,â Huang said, rattling off a list of forgotten start-ups. âLiterally zero. Everyone who tried to make it into a business had failed.â Huang ignored this dismal record, pursuing his unconventional vision in open defiance of Wall Street for more than a decade. He looked for customers besides gamers, ones who needed a lot of computing powerâweather forecasters, radiologists, deep-water oil prospectors, that sort of thing. During this time, Nvidiaâs stock price floundered, and he had to fend off corporate raiders to retain his job.
The product was known as a âgraphics accelerator,â and at least thirty-five competitors were trying to build one. Huang worried there was no space for a thirty-sixth. The leading expert in computer graphics was Jon Peddie, who had written several textbooks on the topic. Huang had reached out to Peddie to get a sense of the market, and the two soon became friends, with Huang calling incessantly, asking questions late into the night. Peddie advised Huang that the space was too crowded and that many of the best engineers were already working for other start-ups. âI told him not to do it,â Peddie said. âThat was the best advice he never took.
Huang had managed to stay ahead of his competitors so far, but his asset-light âmerchantâ business was essentially just a collection of engineers sitting around a Silicon Valley office park. If those engineers werenât constantly developing new, difficult-to-replicate technology,
manufacturers in Asia would start knocking off his chips, and Nvidia would cease to exist. âIf we donât reinvent computer graphics, if we donât reinvent ourselves, and we donât open the canvas for the things that we can do on this processor, we will be commoditized out of existence,â Huang later said. Not to gamble was the biggest risk of all.
By 2012, the situation was becoming dire. Nvidiaâs stock price had not appreciated in more than a decade, and although revenues and employment at the company had grown considerably, profits remained flat. Huang was bringing supercomputing to the masses, but the masses didnât want it.
THIRTEEN: Superintelligence
âIt took a sharper eye to spot the differences. There was the vision question, with Musk moving backward from fantasy and Huang moving forward from reality. There was also the topic of loyalty. Musk did not value it; he often fired people arbitrarily and without warning, in one case canning the entire Starlink engineering team almost at random on a Sunday
afternoon. Huang almost never fired anyone, and when he did, it was only after multiple cautions and the offer of a performance-improvement plan. It took truly egregious behavior to get kicked out of Nvidia, and many employees worked there for decades, including boomerang hires like Catanzaro and Aarts. Even when operating economics forced Huang to shutter a division, he reassigned employees to other useful tasks. In 2019 Curtis Priem returned to Nvidiaâs offices for the first time in sixteen years to join Huang and Malachowsky for a reunion of the companyâs founders. âI was astounded at how many people were still there,â he said. âJeff Fisher, his kids were working for Nvidia.