Part 3: Build Your Product
âThey [Phillips] were focused on what they could make, not why anyone would want it.
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Part 2: Build Your Career
âIt was so glaringly, wonderfully obvious. Make a product for people who already saw the need and felt the pain daily.
Itâs just like how many marketing, sales, and creative teams often donât talk to engineering. Too many numbers. Too black and white. Too many geeks in one room geeking out.
But I wanted to understand the squishy stuff and the geeky stuff. And I liked all of it. I could also translate back and forthâexplain the squish to engineers, translate the 1s and 0s to the creatives. I could synthesize all the pieces and keep the whole company in my head.
Makers often focus on the shiny objectâthe product theyâre buildingâand forget about the rest of the journey until theyâre almost ready to deliver it to the customer. But customers see it all, experience it all. Theyâre the ones taking the journey, step-by-step. And they can easily stumble and fall when a step is missing or misaligned.
Your productâs story is its design, its features, images and videos, quotes from customers, tips from reviewers, conversations with support agents. Itâs the sum of what people see and feel about this thing that youâve created.
And the story doesnât just exist to sell your product. Itâs there to help you define it, understand it, and understand your customers. Itâs what you say to investors to convince them to give you money, and to new employees to convince them to join your team, and to partners to convince them to work with you, and to the press to convince them to care. And then, eventually, itâs what you tell customers to convince them to want what youâre selling.
And it all starts with âwhy.â
Why does this thing need to exist? Why does it matter? Why will people need it? Why will they love it?
Building a product is like making a song.
The band is composed of marketing, sales, engineering, support, manufacturing, PR, legal. And the product manager is the producerâmaking sure everyone knows the melody, that nobody is out of tune and everyone is doing their part. Theyâre the only person who can see and hear how all the pieces are coming together, so they can tell when thereâs too much bassoon or when a drum soloâs going on too long, when features get out of whack or people get so caught up in their own project that they forget the big picture.
But theyâre also not directing everything. Their job isnât to be CEO of the productâor, God forbid, what some companies call the âproduct owner.â They canât single-handedly dictate what will and will not make it in. Sometimes theyâll have the final opinion, sometimes theyâll have to say âno,â sometimes theyâll have to direct from the front. But that should be rare. Mostly they empower the team. They help everyone understand the context of what the customer needs, then work together to make the right choices. If a product manager is making all the decisions, then they are not a good product manager.