Aristotle believed there were four primary dramatic plots: Simple Tragic, Simple Fortunate, Complex Tragic, and Complex Fortunate. Robert McKee, the screenwriting guru, lists twenty-five types of stories in his book: the modern epic, the disillusionment plot, and so on. When we finished sorting through a big pile of inspirational storiesâa much narrower domainâwe came to the conclusion that there are three basic plots: the Challenge plot, the Connection plot, and the Creativity plot.
These three basic plots can be used to classify more than 80 percent of the stories that appear in the original Chicken Soup collection. Perhaps more surprisingly, they can also be used to classify more than 60 percent of the stories published by People magazine about people who arenât celebrities. If an average person makes it into People, itâs usually because he or she has an inspiring story for the rest of us. If our goal is to energize and inspire others, these three plots are the right place to start. (By the way, if youâre a more jaded type of person who finds the Chicken Soup series treacly rather than inspirational, youâll still find value in the three plot templates. You can always turn down the volume on the plots a bit.)
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The storyâs power, then, is twofold: It provides simulation (knowledge about how to act) and inspiration (motivation to act). Note that both benefits, simulation and inspiration, are geared to generating action. In the last few chapters, weâve seen that a credible idea makes people believe. An emotional idea makes people care. And in this chapter weâll see that the right stories make people act.
The story of David and Goliath is the classic Challenge plot. A protagonist overcomes a formidable challenge and succeeds. David fells a giant with his homemade slingshot. There are variations of the Challenge plot that we all recognize: the underdog story, the rags-to-riches story, the triumph of sheer willpower over adversityâŚ
Challenge plots are inspiring even when theyâre much less dramatic and historical than these examples. The Rose Blumkin story doesnât involve a famous character. Challenge plots are inspiring in a defined way. They inspire us by appealing to our perseverance and courage. They make us want to work harder, take on new challenges, overcome obstacles. Somehow, after youâve heard about Rose Blumkin postponing her one-hundredth birthday party until an evening when her store was closed, itâs easier to clean out your garage. Challenge plots inspire us to act.
THE CONNECTION PLOTâŚ
The lesson of the story is clear: Good neighbors show mercy and compassion, and not just to people in their own group.
This is what a Connection plot is all about. Itâs a story about people who develop a relationship that bridges a gapâracial, class, ethnic, religious, demographic, or otherwise. The Connection plot doesnât have to deal with life-and-death stakes, as does the Good Samaritan. The connection can be as trivial as a bottle of a Coke, as in the famous Mean Joe Greene commercial. A scrawny young white fan encounters a towering famous black athlete. A bottle of Coke links them. It ainât the Good Samaritan, but itâs clearly a Connection plot.
Connection plots are also fabulous for romance storiesâthink of Romeo and Juliet (or the top-grossing movie of all time, Titanic). All Connection plots inspire us in social ways. They make us want to help others, be more tolerant of others, work with others, love others. The Connection plot is the most common kind of plot found in the Chicken Soup series.
Where Challenge plots involve overcoming challenges, Connection plots are about our relationships with other people. If youâre telling a story at the company Christmas party, itâs probably best to use the Connection plot. If youâre telling a story at the kickoff party for a new project, go with the Challenge plot.
The third major type of inspirational story is the Creativity plot. The prototype might be the story of the apple that falls on Newtonâs head, inspiring his theory of gravity. The Creativity plot involves someone making a mental breakthrough, solving a long-standing puzzle, or attacking a problem in an innovative way. Itâs the MacGyver plot.
Ingersoll-Rand is a giant company that makes nonsexy products such as industrial grinders, used in auto shops to sand down auto bodies. Historically, Ingersoll-Rand had been slow at bringing new products to market. One employee, frustrated by the average four-year product life cycle, said, âIt was taking us longer to introduce a new product than it took our nation to fight World War II.â
Ingersoll-Rand decided to do something about the slow development cycle. The company created a project team whose goal was to produce a new grinder in a yearâone quarter the usual time. Standard theories of organizational culture would have predicted a slim chance of success. The grinder team, however, did a lot of things right, including the use of stories to emphasize the groupâs new attitude and culture. One story, for instance, involved a critical decision about whether to build the new grinderâs casing out of plastic or metal. Plastic would be more comfortable for the customer, but would it hold up as well as metal?
The traditional Ingersoll-Rand method of solving this problem would have been to conduct protracted, careful studies of the tensile and compression properties of both materials. But this was the Grinder Team. They were supposed to act quickly. A few members of the team cooked up a less formal testing procedure. While on an off-site customer visit, the team members tied a sample of each material to the back bumper of their rental car, then drove around the parking lot with the materials dragging behind. They kept this up until the police came and told them to knock it off. The verdict was that the new plastic composite held up just as well as the traditional metal. Decision made.
In the history of the Grinder Team, this story has become known as the Drag Test. The Drag Test is a Creativity plot that reinforced the teamâs new culture. The Drag Test implied, âWe still need to get the right data to make decisions. We just need to do it a lot quicker.â
The famous explorer Ernest Shackleton faced such enormous odds in his explorations (obviously a classic Challenge plot) that unity among his men was mission-critical. A mutiny could leave everyone dead. Shackleton came up with a creative solution for dealing with the whiny, complaining types. He assigned them to sleep in his own tent. When people separated into groups to work on chores, he grouped the complainers with him. Through his constant presence, he minimized their negative influence. Creativity plots make us want to do something different, to be creative, to experiment with new approaches.
When the Jared article hits our desk, we want to spot the crucial elements immediately. Guy faces huge obstacles and overcomes themâitâs a Challenge plot. Challenge plots inspire people to take on challenges and work harder. If that feeling is consistent with the goal you want to achieve, run with the story; donât tack it on the bulletin board.
If youâre running the Grinder Team, and youâre trying to reinvent the company culture, then you need to be on the lookout for Creativity plots. When you hear that some of your men dragged metal around a parking lot, youâve found something.
Know what youâre looking for. You donât need to make stuff up, you donât need to exaggerate or be as melodramatic as the Chicken Soup tales. (The Drag Test isnât melodramatic.) You just need to recognize when life is giving you a gift.
Stories can almost single-handedly defeat the Curse of Knowledge. In fact, they naturally embody most of the SUCCESs framework. Stories are almost always Concrete. Most of them have Emotional and Unexpected elements. The hardest part of using stories effectively is making sure that theyâre Simpleâthat they reflect your core message. Itâs not enough to tell a great story; the story has to reflect your agenda. You donât want a general lining up his troops before battle to tell a Connection plot story.
Stories have the amazing dual power to simulate and to inspire. And most of the time we donât even have to use much creativity to harness these powersâwe just need to be ready to spot the good ones that life generates every day.
The third thing Iâm asking myself as people tell me their stories is: Whatâs the plot here? We tend to craft our life stories gradually, over a lifetime. Children donât really have life stories. But around adolescence most people begin imposing a narrative on their lives. At first thereâs a lot of experimentation. In one study, for example, McAdams asked a group of college students to list the ten key scenes in their life. When he asked the same students the same question three years later, only 22 percent of the scenes were repeated on the second list. The students were in the early process of understanding the plot of their lives, so they had come up with a different list of episodes that really mattered.