The story of David and Goliath is the classic Challenge plot. A protagonist overcomes a formidable challenge and succeeds. David fells a giant with his homemade slingshot. There are variations of the Challenge plot that we all recognize: the underdog story, the rags-to-riches story, the triumph of sheer willpower over adversityâŚ
Challenge plots are inspiring even when theyâre much less dramatic and historical than these examples. The Rose Blumkin story doesnât involve a famous character. Challenge plots are inspiring in a defined way. They inspire us by appealing to our perseverance and courage. They make us want to work harder, take on new challenges, overcome obstacles. Somehow, after youâve heard about Rose Blumkin postponing her one-hundredth birthday party until an evening when her store was closed, itâs easier to clean out your garage. Challenge plots inspire us to act.
THE CONNECTION PLOTâŚ
The lesson of the story is clear: Good neighbors show mercy and compassion, and not just to people in their own group.
This is what a Connection plot is all about. Itâs a story about people who develop a relationship that bridges a gapâracial, class, ethnic, religious, demographic, or otherwise. The Connection plot doesnât have to deal with life-and-death stakes, as does the Good Samaritan. The connection can be as trivial as a bottle of a Coke, as in the famous Mean Joe Greene commercial. A scrawny young white fan encounters a towering famous black athlete. A bottle of Coke links them. It ainât the Good Samaritan, but itâs clearly a Connection plot.
Connection plots are also fabulous for romance storiesâthink of Romeo and Juliet (or the top-grossing movie of all time, Titanic). All Connection plots inspire us in social ways. They make us want to help others, be more tolerant of others, work with others, love others. The Connection plot is the most common kind of plot found in the Chicken Soup series.
Where Challenge plots involve overcoming challenges, Connection plots are about our relationships with other people. If youâre telling a story at the company Christmas party, itâs probably best to use the Connection plot. If youâre telling a story at the kickoff party for a new project, go with the Challenge plot.
The third major type of inspirational story is the Creativity plot. The prototype might be the story of the apple that falls on Newtonâs head, inspiring his theory of gravity. The Creativity plot involves someone making a mental breakthrough, solving a long-standing puzzle, or attacking a problem in an innovative way. Itâs the MacGyver plot.
Ingersoll-Rand is a giant company that makes nonsexy products such as industrial grinders, used in auto shops to sand down auto bodies. Historically, Ingersoll-Rand had been slow at bringing new products to market. One employee, frustrated by the average four-year product life cycle, said, âIt was taking us longer to introduce a new product than it took our nation to fight World War II.â
Ingersoll-Rand decided to do something about the slow development cycle. The company created a project team whose goal was to produce a new grinder in a yearâone quarter the usual time. Standard theories of organizational culture would have predicted a slim chance of success. The grinder team, however, did a lot of things right, including the use of stories to emphasize the groupâs new attitude and culture. One story, for instance, involved a critical decision about whether to build the new grinderâs casing out of plastic or metal. Plastic would be more comfortable for the customer, but would it hold up as well as metal?
The traditional Ingersoll-Rand method of solving this problem would have been to conduct protracted, careful studies of the tensile and compression properties of both materials. But this was the Grinder Team. They were supposed to act quickly. A few members of the team cooked up a less formal testing procedure. While on an off-site customer visit, the team members tied a sample of each material to the back bumper of their rental car, then drove around the parking lot with the materials dragging behind. They kept this up until the police came and told them to knock it off. The verdict was that the new plastic composite held up just as well as the traditional metal. Decision made.
In the history of the Grinder Team, this story has become known as the Drag Test. The Drag Test is a Creativity plot that reinforced the teamâs new culture. The Drag Test implied, âWe still need to get the right data to make decisions. We just need to do it a lot quicker.â
The famous explorer Ernest Shackleton faced such enormous odds in his explorations (obviously a classic Challenge plot) that unity among his men was mission-critical. A mutiny could leave everyone dead. Shackleton came up with a creative solution for dealing with the whiny, complaining types. He assigned them to sleep in his own tent. When people separated into groups to work on chores, he grouped the complainers with him. Through his constant presence, he minimized their negative influence. Creativity plots make us want to do something different, to be creative, to experiment with new approaches.