Inevitably, the significance of each dimension of the where-to-play choice will vary by context. Each dimension must be considered thoughtfully and will hold different weight in different situations. A start-up might focus first on the products or services to be offered. A stagnating giant might focus on customersâlooking for a deeper understanding of needs
and new ways to approach segmentationâto narrow and refine an overly broad where-to-
play choice.
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P&Gâs where-to-play and how-to-win-choices arenât appropriate for every context. The key to making the right choices for your business is that they must be doable and decisive for you. If you are a small entrepreneurial firm facing much larger competitors, making a how-to-win choice on the basis of scale would not make much sense. But simply because you are small doesnât mean winning through scale is impossible.
Where-to-play choices occur across a number of domains, notably these:
⢠Geography. In what countries or regions will you seek to compete?
⢠Product type. What kinds of products and services will you offer?
⢠Consumer segment. What groups of consumers will you target? In which price tier?
Meeting which consumer needs?
⢠Distribution channel. How will you reach your customers? What channels will you use?
⢠Vertical stage of production. In what stages of production will you engage? Where along the value chain? How broadly or narrowly?
As current CEO Bob McDonald explains, âWe donât give lip service to consumer
understanding. We dig deep. We immerse ourselves in peopleâs day-to-day lives. We work hard to find the tensions that we can help resolve. From those tensions come insights that lead to big ideas.â Those big ideas can be the basis of a powerful where-to-play choice.
One final consideration for where to play is the competitive set. Just as it does when it defines winning aspirations, a company should make its where-to-play choices with the competition firmly in mind. Choosing a playing field identical to a strong competitorâs can be a less attractive proposition than tacking away to compete in a different way, for
different customers, or in different product lines. But strategy isnât simply a matter of finding a distinctive path. A company may choose to play in a crowded field or in one with a dominant competitor if the company can bring new and distinctive value. In such a case, winning may mean targeting the lead competitor right away or going after weaker competitors first.
The Heart of Strategy:
Where to play is about understanding the possible playing fields and choosing between them. It is about selecting regions, customers, products, channels, and stages of production that fit well togetherâthat are mutually reinforcing and that marry well with real consumer needs. Rather than attempt to serve everyone or simply buy a new playing field or accept your current choices as inevitable, find a strong set of where-to-play choices.â
(Lafley and Martin, âPlaying to Winâ, p.72) âWHERE-TO-PLAY DOS AND DONâTS:
⢠Do choose where you will play and where you will not play. Explicitly choose and prioritize choices across all relevant where dimensions (i.e., geographies, industry segments, consumers, customers, products, etc.).
⢠Do think long and hard before dismissing an entire industry as structurally unattractive; look for attractive segments in which you can compete and win.
⢠Donât embark on a strategy without specific where choices. If everything is a priority, nothing is. There is no point in trying to capture all segments. You canât. Donât try.
⢠Do look for places to play that will enable you to attack from unexpected directions, along the lines of least resistance. Donât attack walled cities or take on your strongest competitors head-to-head if you can help it.
⢠Donât start wars on multiple fronts at once. Plan for your competitorsâ reactions to your initial choices, and think multiple steps ahead. No single choice needs to last forever, but it should last long enough to confer the advantage you seek.
⢠Do be honest about the allure of white space. It is tempting to be the first mover into unoccupied white space. Unfortunately, there is only one true first mover (as there is only one low-cost player), and all too often, the imagined white space is already occupied by a formidable competitor you just donât see or understand.