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After a few weeks programming the emulator, Kirk realized he had a second, tacit role at Nvidia: curbing the technical ambitions of cofounder Curtis Priem. Kirk had invented the quadratic-mapping technique used in the NV1, but when he arrived at Nvidia, he advised the company to abandon it. “It was just an idea I had,” Kirk said. “I have lots of ideas.” But this only made Priem promote quadratic mapping more aggressively. Priem was a purist who dismissed technical compromises as spineless concessions to the money guys. “The way Curtis thinks is for the end point,” Malachowsky said. “But he doesn’t really have it in his makeup to, like, stay in business.”

Kirk soon realized that the abstruse question of whether or not to use quadratic mapping was a proxy for the more interesting question of who was actually in charge at Nvidia.