The movie producer and all-around mensch Stuart Cornfeld once told me that in a good screenplay, every structural unit needs to do two things: (1) be entertaining in its own right and (2) advance the story in a non-trivial way.
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A story is an organic whole, and when we say a story is good, we’re saying that it responds alertly to itself. This holds true in both directions; a brief description of a road tells us how to read the present moment but also all the past moments in the story and all those still to come.
Or imagine we’re bouncers, roaming through Club Story, asking each part, “Excuse me, but why do you need to be in here?” In a perfect story, every part has a good answer. (“Well, uh, in my subtle way, I am routing energy to the heart of the story.”)
We might imagine a story as a room-sized black box. The writer’s goal is to have the reader go into that box in one state of mind and come out in another. What happens in there has to be thrilling and non-trivial.
That’s it.
What is the exact avor of the thrill? The writer doesn’t have to know. That’s what he’s writing to find out.
The kind of intuitive, line-by-line attention to editing we’ve been talking about—that’s what makes it more likely that what happens in there will be thrilling and non-trivial, that whatever happens in there will happen more crisply and denitively. And since, in every decision, I’m proceeding by the question “Does this delight me?” there should be some delight for you in there too.
The story is not there to tell us what to think about happiness. It is there to help us think about it. It is, we might say, a structure to help us think.