Our Stanford case study on how pharmaceutical giant AstraZeneca scaled simplicity shows how one such movement blended an array of subtraction tools. It was led by Pushkala Subramanian, who launched the companyâs Center for Simplification Excellence in 2015. The center launched the âmillion-hour challengeâ to give back thirty minutes a week to each employeeâto free up time for clinical trials and serving patients.
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Zhang often reminds his colleagues that itâs impossible to engineer a complex system from the top down. It has to emerge through an iterative process of experimentation and learning. When asked how Haier can accelerate its transformation, Zhang has a simple answer: run more trials and replicate the most successful ones faster.
As chapter 5 shows, the Million Hours Campaign led by Pushkala Subramanian at pharmaceutical giant AstraZeneca succeeded because it blended the two approaches to free up employeesâ time. Top-down changes included adding steps before employees could âreply allâ to more than twenty-five email recipientsâusers had to pause, read a warning, and do an extra click. That little speed bump saved employees from thousands of unnecessary emails.
When Rebecca launched Asana Labs in 2022, she was inspired by Armeetingeddon to recruit a small group of colleagues for a pilot program called Meeting Doomsday. All participants started by removing all standing meetings with five or fewer people from their calendars for forty-eight hours. They used the break to think about which meetings were valuable, deciding which to subtract, modify, or keep. As we detail later in this chapter, this prototype âmeeting repair and removalâ tool showed much promise. We worked with Rebecca to scale lessons from Meeting Doomsday to sixty employees who participated in the subsequent Meeting Reset program. We learned that people wanted a fine-grained but simple way to assess meetings. We asked them to use a three-point scale to rate how much effort each meeting required and its value for helping them achieve goals. Of over 1,100 standing meetings, those Asana employees rated more than 50 percent as low value and identified more than 150 that required great effort and had low value.
To help people apply this lesson, weâve run the Subtraction Game with at least a hundred organizations, including: the top eight executives at Bloom Energy;100 credit union executives; 150 Netflix film postproduction employees; 300 partners in a big law firm; 400 Microsoft executives; and 60 Stanford staffers at a âHelp Centerâ workshop. We ask people to start with solo brainstorming, to âthink about how your organization operates. What adds needless frustration? What scatters your attention? What was once useful, but is now in the way?â For some organizations, we add, âIdentify impediments that are within your sphere of influence and that are systemic at your company.â Next, people meet in small groups or online rooms for ten minutes or so, discuss the impediments each member generated, and brainstorm more potential subtraction targets. Then, to focus their attention, they select a couple of targets and outline rough implementation plansâwho would lead the charge to eliminate these obstacles, whose support they would need along the way, and which people and teams might push back against the change.
When we started this friction adventure, we believed that nearly everything in organizational life ought to be as quick and easy as possible. We were wrong. We now believe that subtraction is beautiful because it clears our minds and gives us time to focus on what ought to be hard, inefficient, complex, and frustrating. Subtracting unnecessary distractions and burdens creates time to develop the deep relationships that are essential for doing great workâand living a fulfilling life.